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quick chanel feat | isg channeling feats

quick chanel feat | isg channeling feats quick chanel feat Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move . $11K+
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1 · channeling feats table
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isg channeling feats

Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move .Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move . Channeling. Channel energy 3d6, worship a deity of parasites or infections. 1/day .

Feat Type(s) General; Prerequisites. Knowledge (religion) 5 ranks channel energy class feature Benefit. You may channel energy as a move action by spending 2 daily uses of that ability.Reactive Healing. Source Advanced Class Guide pg. 155. You can channel healing energy in response to an attack that would knock you unconscious. Prerequisites: Quick Channel or .Quick Channel. Being able to cast your awesome channel as a move action improves your action economy a lot. It also lets you get emergency healing out while still keeping a standard action . There are quite a few feats that deal with Channel Energy, and the important trick is to strike a good balance between what will always prove useful and what hits the point of .

Quick Channel lets you channel as a move action if you need to do more than just heal on your turn. Life Link helps spread out damage a bit and improves healing efficiency if the martials are .

isg channeling feats

Best I can think of is using the Quick Channel feat to 'fake it' and just double tap the channeling, once to heal the living and one to harm the undead. Eats up 3 uses of Channel .Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move action by spending 2 daily uses of that ability.Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move action by spending 2 daily uses of that ability.Channeling. Channel energy 3d6, worship a deity of parasites or infections. 1/day when you channel negative energy to damage living creatures, you gain a number of temporary hit points equal to half the die result of your channeled energy .

Feat Type(s) General; Prerequisites. Knowledge (religion) 5 ranks channel energy class feature Benefit. You may channel energy as a move action by spending 2 daily uses of that ability.

channeling feats table

Reactive Healing. Source Advanced Class Guide pg. 155. You can channel healing energy in response to an attack that would knock you unconscious. Prerequisites: Quick Channel or Quicken Spell; channel energy or lay on hands class feature. Improved Channel: If you use Channel Energy offensively, this is a must. Life Lure: Very situational, and not very good. Quick Channel: Burns through your Channel Energy uses very quickly, but channeling as a swift action opens up a lot of options. If you only take one Channel Energy feat, make it this one.

Quick Channel. Being able to cast your awesome channel as a move action improves your action economy a lot. It also lets you get emergency healing out while still keeping a standard action up your sleeve.

There are quite a few feats that deal with Channel Energy, and the important trick is to strike a good balance between what will always prove useful and what hits the point of diminishing returns. Traits: Either Sacred Conduit (+1 DC to channel energy) or Exalted of the Society (+1 Channel Energy/day). Quick Channel lets you channel as a move action if you need to do more than just heal on your turn. Life Link helps spread out damage a bit and improves healing efficiency if the martials are taking a beating, since your channel always includes yourself.

Best I can think of is using the Quick Channel feat to 'fake it' and just double tap the channeling, once to heal the living and one to harm the undead. Eats up 3 uses of Channel Energy per round, though.Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move action by spending 2 daily uses of that ability.Quick Channel. Your divine energies flash with dazzling speed. Prerequisites: Knowledge (religion) 5 ranks, channel energy class feature. Benefit: You may channel energy as a move action by spending 2 daily uses of that ability.

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Channeling. Channel energy 3d6, worship a deity of parasites or infections. 1/day when you channel negative energy to damage living creatures, you gain a number of temporary hit points equal to half the die result of your channeled energy .Feat Type(s) General; Prerequisites. Knowledge (religion) 5 ranks channel energy class feature Benefit. You may channel energy as a move action by spending 2 daily uses of that ability.

Reactive Healing. Source Advanced Class Guide pg. 155. You can channel healing energy in response to an attack that would knock you unconscious. Prerequisites: Quick Channel or Quicken Spell; channel energy or lay on hands class feature. Improved Channel: If you use Channel Energy offensively, this is a must. Life Lure: Very situational, and not very good. Quick Channel: Burns through your Channel Energy uses very quickly, but channeling as a swift action opens up a lot of options. If you only take one Channel Energy feat, make it this one. Quick Channel. Being able to cast your awesome channel as a move action improves your action economy a lot. It also lets you get emergency healing out while still keeping a standard action up your sleeve.

There are quite a few feats that deal with Channel Energy, and the important trick is to strike a good balance between what will always prove useful and what hits the point of diminishing returns. Traits: Either Sacred Conduit (+1 DC to channel energy) or Exalted of the Society (+1 Channel Energy/day). Quick Channel lets you channel as a move action if you need to do more than just heal on your turn. Life Link helps spread out damage a bit and improves healing efficiency if the martials are taking a beating, since your channel always includes yourself.

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channeling feats table

channeling feats pdf

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